Jun 28, 2007

Microsoft now receiving 2500 broken 360s per day in UK alone?

>> From 360-gamer.com:
[QUOTE]
According to Lee Sherman (Gamertag, Toxic Daywalker), who sent us details of his horrible experience, his Xbox 360 had been sent to Prague for repair, which has extended the repair time considerably.

Lee even claims that when he asked to speak to the repair centre direct, he was told this wasn't possible because they don't have phones... However, using a directory enquiry service he was able to obtain the number for the repair centre, where he was shocked to learn that his console was actually in Prague, not Havant as Microsoft customer service reps had claimed.

Additionally, the call to the Havant repair centre revealed some other worrying stats: "A shocking statistic we found out though is that between 1,500 to 2,500 consoles get sent to Havant by three UPS lorries per day, to then be shipped to Prague for repair," Lee told us, going on to add, "[We] phoned up Nora the [customer service] supervisor again, who then admitted my console was in Prague and hadn't been looked at yet - she seemed amazed that we knew!"

Comments from users on the Xbox.com forum reveal similar woes, and some have also discovered their consoles are indeed in repair centres outside of the UK: "I just spoke to the customer support people because my 360 has been gone since the 8th of June," says forum user, LordBrown in a post dated 23rd of June. "Apparently because of the backlog in Havant they're sending 360s to repair centres outside the UK! And that because of this Microsoft are legally allowed an additional ten days to get your 360 back to you."
[/QUOTE]

Full Story: 360-gamer.com

Jun 19, 2007

Transformers: The Game Intro Movie

2:15 of cinematic footage
Activision has released the intro movie of Transformers: The Game, showcasing this game produced in association with Hasbro and based on Transformers, DreamWorks Pictures and Paramount Pictures' upcoming live-action feature film due out July 4th. Transformers: The Game lets gamers control the outcome in the battle for Earth as they choose to protect it as AUTOBOTS or destroy it as DECEPTICONS. Players will also experience the unstoppable power and massive scale of their favorite ROBOTS IN DISGUISE such as BUMBLEBEE, BARRICADE and others. Transformers: The Game will be released in summer 2007 for PC, PS3, Xbox 360, Wii, PSP, PS2 and DS.


download: http://www.gamershell.com/download_19682.shtml

Tiltboard — Tilt Sensitivity on the Xbox 360!

This sounds rather intriguing… Introducing Talismoon’s Tiltboard! Controller tilt sensitivity on the Xbox 360! It does require modding your hardware; there are exactly 7 wires to solder in order to achieve SIXAXIS™-like behaviour. After all, it comes with the following guarantee… “guaranteed to be even more user friendly than the PS3’s SIXAXIS™ controller.”

June 20th 2007– At long last it’s time for Xbox 360™ owners to feel the benefits of tilt sensation, something of which PS3™ owners have been privileged to since its inception. Moreover, the Nintendo Wii™ is a prime example of just how instrumental interactive controllers can be in providing a highly enjoyable gaming experience. Talismoon is delighted to the release the second generation of its Tiltboard controller, featuring a high quality design which is guaranteed to be even more user friendly than the PS3’s SIXAXIS™ controller. Talismoon’s Tiltboard sports a unique u-shaped board that puts the two Tiltboard control buttons within easy reach of gamers fingers, with one button conveniently located on either wide of the wireless controller battery pack. This gives gamers the ability to make on the fly tilt adjustments during a game without even stopping. This comes in particularly handy for instances in games when it is necessary to switch between both stick and tilt control.

The Tiltboard is an intelligent piece of kit and comes pre-loaded with TiltTune ™ technology which is the most user friendly firmware available for such a device. Gamers have the option to adjust the tilt sensitivity, adjust the 0 degree in order to hold the controller at the most comfortable angle, invert the Y axis and turn the tilt function on and off. Everything required to enjoy the latest sensation in console gaming on Xbox 360™ comes in a convenient package and requires only seven wires to solder.

The specs:

* Custom Fit Design
*
* 2 multifunction buttons within easy reach
* Requires soldering 7 wires
* “Best practice” install method eliminates control loss as controller battery life weakens
* Persistent memory keeps your TiltTune settings even if there is no power to your controller.
* The new tiltBoard comes preloaded with tiltTune technology ™, the most user friendly firmware available, including:
1. Adjust tilt sensitivity
2. Adjust the 0 degree so that you can hold the controller at whatever angle is natural for you
3. Invert the Y axis (independently for either the stick or the tilt)
4. Turn the tilt on and off (switch between stick and tilt)

Jun 12, 2007

Sad News for European PlayStation Lovers

From next-gen.biz:
[QUOTE]
Sony Computer Entertainment Europe CEO and president David Reeves has stated that the company has no intentions of releasing the 80GB PS3 in PAL territories "for the foreseeable future".

He also confirmed that the chances of the 20GB machine launching in Europe were extremely slim. "I can confirm that it's highly unlikely that the 20Gb version will be launch in PAL territories", he said.
[/QUOTE]

Sony Launches PlayStation.Blog

From blog.us.playstation.com
[QUOTE]
It's with enthusiasm, eagerness and, honestly, a little bit of relief that we lift the cover on our first official Sony Computer Entertainment America company blog - welcome and sorry for the wait.

PlayStation.Blog is a bit of work in progress, we see it as a place where we can share with you our company's collective insights, opinions and perspectives on all things related to SCEA, PlayStation and the industry we play in.

At the moment, we're thinking about sharing all sorts of things here, ranging from product news and title announcements to developer updates and industry opinion posts - all of which will come straight from the people here inside SCEA who are working, thinking and playing with this stuff everyday. Look to the categories on the sidebar for some initial thoughts we have on future post themes.

Now, what we've learned, perhaps the hard way, is that a blog like this is really about you and the things you want to hear, share and discuss with us. With that in mind, you'll notice that comments are enabled - and encouraged - so tell us what you want to see here and we'll do our best to make it happen. And yes, like most blogs, we have a comment policy, please just keep this in mind when you're leaving a comment.

We imagine it may take us a short while to find our pace with this, but bear with us as we get underway and we promise we'll quickly make this blog a valuable stop in your daily info hunt for PlayStation news.

Like we've said, we're excited to finally have a platform for conversation and connection. Much more is in the works too, so we hope you'll consider sticking around, kicking the tires of our shiny new blog and sharing what you think.
[/QUOTE]

Official Website: blog.us.playstation.com

Console Price Cuts: The Evidence

>> From next-gen.biz:
[QUOTE]
Next-Gen burrows through the archives of history to figure out how and when hardware manufacturers drop their prices. Click through for graphs, stats and facts galore. Conclusion - we're due a price cut...

For all the talk of Sony dropping its price, it is Microsoft that appears to have the impending date with destiny. In fact, if Microsoft doesn't drop its price by the end of July 2007, it will have held the line on its pricing longer than the PlayStation 2 did last generation.

How did price drops happen last generation? Both the GameCube and the Xbox had quick price drops after six months (from $200 to $150 and $300 to $200 respectively) and the PlayStation 2 lasted 19 months before it dropped from $300 to $200. You might recall that all three of those price drops came in the same month: May 2002. It is also worth noting that by the end of 3.5 years on the market all three consoles had settled in at 50% of their launch prices.
[/QUOTE]

360 Flash Dump Tool v0.4

>> Robinsod released a new version of the 360 Flash Dump Tool(info) - a developers tool that will allow you to decrypt and extract various parts of a Xbox360 flash dump.
What's new/fixed (since v0.2)
* Fixed CG extraction
* Reverted CE.cab to single file (thanks Takires)
* As TheSpecialist said extraction of CE section is now working, and what a pig it was Wink, you may now right click and select 'Extract' and get just the raw, decrypted CE Section or Kernel(s). Selecting Kernel(s) causes the application to extract the base (typically 1888) HV and Kernel as an uncompressed file - "xboxkrnl.1888.exe". The option to extract them as a .cab file has now been removed. If 1 or both of the patch (CF/CG) slots are occupied they will be applied to the base kernel and the result is also written as a file - xboxkrnl.XXXX.exe.
For example, if you have a base kernel (1888) and 2 patches (2858 and 4552) in your flash dump, load into the tool, right click on CE and choose kernel(s) you will get 3 files:
- xboxkrnl.1888.exe The base HV & kernel, no patches
- xboxkrnl.2858.exe The base HV & kernel, patched to 2858
- xboxkrnl.4552.exe The base HV & kernel, patched to 4552
* I noticed an odd bug in the the upgrade process while developing this tool. I have some dumps from a box where 4532 is upgraded to 4548. As I noted the other day the first 0xBB40 bytes of CG are stored immediately after CF and the remainder is stored in FS blocks (there's a list in the CF header and they also appear in the FS as sysupdate.xexp files). Well it appears during the update process from 4532 to 4548 the CG data for 4532 was deleted but the list in CF is still valid. This is odd since 4548 was not a lock down version was it? Yet it would be impossible to roll back from a corrupt 4548 to 4532
* Its very interesting to diff. 4548 and 4552 they have << 100 bytes of differences so I guess the exploit fix was pretty small.

Jun 6, 2007

8 PS3 Titles in Famitsu's 'Most Wanted' Top20 List

The PS3 might not be selling too well at the moment in Japan (under 10k units a week) ... but that might change once the big titles come out ... many upcoming PS3 titles are Famitsu's "Most Wanted" top20 list:
* 1. Dragon Quest IX (DS, Square Enix)
* 2. Final Fantasy XIII (PS3, Square Enix)
* 3. Biohazard 5 (PS3, Capcom)
* 4. Metal Gear Solid 4 (PS3, Konami)
* 5. Monster Hunter 3 (PS3, Capcom)
* 11. Everybody's Golf 5 (PS3, Sony)
* 13. Devil May Cry 4 (PS3, Capcom)
* 16. Final Fantasy Versus XIII (PS3, Square Enix)
* 18. Gran Turismo 5 (PS3, Sony)

Firmware v1.80 Debug Build Leaked

Its been reported that a debug build of PS3 firmware v1.80 has been leaked to the public. What does this mean? Well, potentially it could open up the doors to many great possibilities — executing unsigned code, playing backed-up Blu-Ray games and/or movies, etc… You get the general idea.

Now — not much has stemmed from this leak just yet; however, rest assure, the great hackers are doing their thing by analyzing the bits and bytes.

HanSooloo has made some progress and is sharing the PS3 Firmware Table of Contents — the module names, addresses, and lengths. Fetch it at ps3-hacks.com

Jun 5, 2007

Tom Clancy's Rainbow Six Vegas Player's Pack Red Edition

The Player's Pack Red Edition for Tom Clancy's Rainbow Six® Vegas is available now on Xbox LIVE® Marketplace. This download consists of two new game modes, Assassination and Total Conquest, and five multi-player maps which support all Rainbow Six Vegas multiplayer game modes.

New Game Modes

* Assassination mode: The goal of the Attackers is to eliminate a high-value asset of the Defenders, who in turn will try to defend and escort the VIP to his extraction Zone.
* Total Conquest: This is a team-oriented, static control-point game mode where each map contains three Mobile Radar Installations (control points). To win, a team must activate and maintain control of at least one of the three Mobile Radar Installations locations for a given period of time.

New Maps
Marshalling Yard
This century-old service yard is situated in the center of an industrial district. Still active today, it is primarily used to store cars, but is also equipped with cleaning and maintenance facilities.

Roof
Terrorists take position in a coffee factory near the Mexican border. From its roof they have a nice view of the town and their potential enemies.

Doscala Restaurant
This well-known Italian restaurant is located in the heart of Las Vegas, near the famous street of Freemont.

Border Town - Redux
The city of San Joshua Del Mosquiera was recently overrun by crime and gang violence. The abandoned church is now the center of a violent turf war between rival gangs.

Killhouse - Redux
This Kill House was built near the Mexican border to train counter terrorism units in urban warfare tactics.

Xbox 360 Wireless Racing Wheel





Now only $129.99!!

Racing has never felt so real! Hold on tight as you hug corner after corner, skid through the sand, or trade paint with rival cars fighting for position—the wireless wheel simulates all the resistance and force, immersing you in a relentless and unparalleled racing experience. Featuring sleek design and cutting edge technology like dual Rumble motors and powerful Force Feedback, the Xbox 360 Wireless Racing Wheel is a masterpiece of form and function.

* Drive with confidence and zero loss of performance knowing that the wheel is powered by the same award winning wireless technology used in the Xbox 360 Wireless Controller.

* High quality Force Feedback performance replicate the yanks and shudders that a racecar driver feels while blasting around the oval.

* Real world automotive design with comfortable and intuitive ergonomics immerses you in the action with a uniquely authentic racing experience.

* Choose the Lap mount or the Table mount to race the way you want to.

Jun 3, 2007

Command & Conquer 3 Tiberium Wars Tips

Command & Conquer 3 Tiberium Wars offers a radically fast-paced real-time strategy experience with all the depth you'd expect from the critically acclaimed series and the genre as a whole. Whether you're a GDI fan, a Nod fanatic, or look forward to embracing that all new Scrin faction, the following tips should set you up with a solid tactical foundation.

Blistering Pace
The pace of the game may be both its greatest strength and most alarming strategic hurdle. Put simply, you can't play Command & Conquer 3 at the same pace as most other real-time strategy games. Units and structures are built so quickly and the units themselves are so speedy, that the map is uncovered in a hurry and enemies are quickly engaged.

Those that are used to "turtling," or holding back and building up a strong defense might need to rethink their priorities.

Building Priorities
Your immediate priority—even before building a Refinery—should be to stock up on three to four anti-infantry and anti-vehicle units, such as GDI Riflemen and Missile Squads. Build a barracks immediately after placing your first power plant and place your units near likely enemy entrance points.

Build a series of defense structures, such as laser and shredder turrets, near your most important buildings (construction yard, refinery, barracks). It won't be long before you want to send out the bulk of your army to annihilate the competition, and turrets will ensure you have time enough to react if the enemy strikes while you're away.

Tiberium is Good

You may not have enough time to spend resources on research in the beginning, but spending enough to solidify your resource gathering is wise. You should:

  • Build one refinery per nearby tiberium field.
  • Build a vehicle producing unit (e.g., the Nod's War Factory) and build a few extra tiberium harvesters.
  • Build at least one tiberium silo to expand how much tiberium you can hold at any given time.

Tool Tips
Command & Conquer 3 does a remarkable job of informing you of the strengths, weaknesses, uses and required prerequisites for units, powers and structures. After attending the tutorial Boot Camp to get a feel for the game, turn your attention to the descriptions that accompany every unit, structure, and power to better understand all the tools at your disposal.

From something as simple as understanding that you must always build a Power Station before any other structure, to the chain of events that must transpire to activate an Ion Blast, the helpful tool tips will smooth your way to commanding and conquering the enemy.

Engineer Strike
The most common tactic among RTS players is the rush attack using several hastily built, underpowered units to overwhelm the opposition while they're busy building structures, and ignoring their defenses. However, the tactic is so well known that its effectiveness has been muted. If you use this tactic to disguise an Engineer (Nod's Saboteur, Scrin's Assimilator) attack though, you may be able to quickly cripple your enemy. Surge toward the enemy base with several infantry units to attract attention. While your enemy is busy defending, send the engineer in to capture their Construction Yard.

It may not be an instant victory, but with the Construction Yard in your possession, notching a win is nearly guaranteed.

Recognize the Unit
Combat unit matchups that play to your strengths and exploit your opponent's weaknesses is always key, but there's more to it than simply sending anti-vehicle units against a platoon of GDI tanks rolling through your base. For example, even though Scrin's Buzzer units are designated as anti-infantry, they won't last two seconds against the explosive might of the Nod's Fanatics. However, since the Fanatics can only attack ground units, you can rip them to shreds with a nearby anti-infantry air unit.

Primary Unit Upgrade
While boasting a well rounded army is important, you should place some early effort in seriously upgrading at least one unit type. For example, if you're playing the GDI and work well with armored vehicles, you would do well to build a Command Post and Technology center immediately after building your vehicle-producing War Factory. Then, you can pour resources into unlocking the devastatingly effective Mammoth Tank. Don't get caught up in upgrading everything equally, but instead, focus on one thing at a time.


Neutral Buildings
Scattered across most maps are a few neutral buildings that can provide immeasurable assistance, especially at the beginning of a match. Send out an Engineer in the early going to track down and capture these buildings (one Engineer per building required) and you'll score an immediate advantage. For example, capturing a Tiberium Spike will not only provide a consistent source of bonus tiberium, but it will also ensure you're not financially crippled if the enemy destroys your refineries.

A Little Sprawl is Fine
The hub of your base—the Construction Yard—provides a finite radius from which to build. However, if you place structures on the outskirts of this radius, you'll find the building area slightly enlarged. This is especially helpful in placing turrets and other defensive structures along the furthest edges of your base to provide as much advanced warning as possible of an impending enemy attack.

Jun 1, 2007

Folks Soul -失われた伝承- Demo Available Today!!

Get the feel of the game of the game at playsyde.com. The demo is downloadable via Playstation Network Japan. Download and Enjoy it now!!!





360 Flash Dump Tool v0.2

>> Robinsod released a new version of the 360 Flash Dump Tool(info) - a developers tool that will allow you to decrypt and extract various parts of a XBox360 flash dump.
What's new/fixed:
* Decrypts CF & CG (thanks again tmbinc)
* The .cab file extracted from CE now contains 2 files, Hypervisor.bin and xboxkrnl.exe
* Exported sections now include version number in the name
Todo:
* Apply CG patch to CE and extract patched Kernel & Hypervisor
* Patch pairing data in CF and re encrypt