Aug 15, 2007

Gamefest 2007: Microsoft Approves PC-to-360 Map Editors

>> From 1up.com:
[QUOTE]
At E3, Microsoft Game Studios head Shane Kim told 1UP that Microsoft wants complete control over what's transferred through Xbox Live, thus preventing Epic Games from allowing PC-created mods to appear in Unreal Tournament 3. Sony has no such restriction, thus helping its appearance on PlayStation 3.

At Gamefest 2007, however, Microsoft's official line was less clear. To deliver user generated content, developers can take advantage of what's called Xbox Live Silver Platform (XLSP), where the data transferred runs through the publisher's servers, not Microsoft's. Publishers then become responsible for what runs through it, monitoring and policing offensive content, etc. Taking advantage of it, however, requires Microsoft approval.

During a Q&A session on the topic, someone asked Microsoft Software Design Engineer Zsolt Mathe whether this meant a developer could then construct a level editor for use on a PC but created levels playable that were then playable on Xbox 360. "Even though nobody has done that, I would highly recommend that," said Mathe.
[/QUOTE]

Full Story: 1up.com