Jun 12, 2007

Sad News for European PlayStation Lovers

From next-gen.biz:
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Sony Computer Entertainment Europe CEO and president David Reeves has stated that the company has no intentions of releasing the 80GB PS3 in PAL territories "for the foreseeable future".

He also confirmed that the chances of the 20GB machine launching in Europe were extremely slim. "I can confirm that it's highly unlikely that the 20Gb version will be launch in PAL territories", he said.
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Sony Launches PlayStation.Blog

From blog.us.playstation.com
[QUOTE]
It's with enthusiasm, eagerness and, honestly, a little bit of relief that we lift the cover on our first official Sony Computer Entertainment America company blog - welcome and sorry for the wait.

PlayStation.Blog is a bit of work in progress, we see it as a place where we can share with you our company's collective insights, opinions and perspectives on all things related to SCEA, PlayStation and the industry we play in.

At the moment, we're thinking about sharing all sorts of things here, ranging from product news and title announcements to developer updates and industry opinion posts - all of which will come straight from the people here inside SCEA who are working, thinking and playing with this stuff everyday. Look to the categories on the sidebar for some initial thoughts we have on future post themes.

Now, what we've learned, perhaps the hard way, is that a blog like this is really about you and the things you want to hear, share and discuss with us. With that in mind, you'll notice that comments are enabled - and encouraged - so tell us what you want to see here and we'll do our best to make it happen. And yes, like most blogs, we have a comment policy, please just keep this in mind when you're leaving a comment.

We imagine it may take us a short while to find our pace with this, but bear with us as we get underway and we promise we'll quickly make this blog a valuable stop in your daily info hunt for PlayStation news.

Like we've said, we're excited to finally have a platform for conversation and connection. Much more is in the works too, so we hope you'll consider sticking around, kicking the tires of our shiny new blog and sharing what you think.
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Official Website: blog.us.playstation.com

Console Price Cuts: The Evidence

>> From next-gen.biz:
[QUOTE]
Next-Gen burrows through the archives of history to figure out how and when hardware manufacturers drop their prices. Click through for graphs, stats and facts galore. Conclusion - we're due a price cut...

For all the talk of Sony dropping its price, it is Microsoft that appears to have the impending date with destiny. In fact, if Microsoft doesn't drop its price by the end of July 2007, it will have held the line on its pricing longer than the PlayStation 2 did last generation.

How did price drops happen last generation? Both the GameCube and the Xbox had quick price drops after six months (from $200 to $150 and $300 to $200 respectively) and the PlayStation 2 lasted 19 months before it dropped from $300 to $200. You might recall that all three of those price drops came in the same month: May 2002. It is also worth noting that by the end of 3.5 years on the market all three consoles had settled in at 50% of their launch prices.
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360 Flash Dump Tool v0.4

>> Robinsod released a new version of the 360 Flash Dump Tool(info) - a developers tool that will allow you to decrypt and extract various parts of a Xbox360 flash dump.
What's new/fixed (since v0.2)
* Fixed CG extraction
* Reverted CE.cab to single file (thanks Takires)
* As TheSpecialist said extraction of CE section is now working, and what a pig it was Wink, you may now right click and select 'Extract' and get just the raw, decrypted CE Section or Kernel(s). Selecting Kernel(s) causes the application to extract the base (typically 1888) HV and Kernel as an uncompressed file - "xboxkrnl.1888.exe". The option to extract them as a .cab file has now been removed. If 1 or both of the patch (CF/CG) slots are occupied they will be applied to the base kernel and the result is also written as a file - xboxkrnl.XXXX.exe.
For example, if you have a base kernel (1888) and 2 patches (2858 and 4552) in your flash dump, load into the tool, right click on CE and choose kernel(s) you will get 3 files:
- xboxkrnl.1888.exe The base HV & kernel, no patches
- xboxkrnl.2858.exe The base HV & kernel, patched to 2858
- xboxkrnl.4552.exe The base HV & kernel, patched to 4552
* I noticed an odd bug in the the upgrade process while developing this tool. I have some dumps from a box where 4532 is upgraded to 4548. As I noted the other day the first 0xBB40 bytes of CG are stored immediately after CF and the remainder is stored in FS blocks (there's a list in the CF header and they also appear in the FS as sysupdate.xexp files). Well it appears during the update process from 4532 to 4548 the CG data for 4532 was deleted but the list in CF is still valid. This is odd since 4548 was not a lock down version was it? Yet it would be impossible to roll back from a corrupt 4548 to 4532
* Its very interesting to diff. 4548 and 4552 they have << 100 bytes of differences so I guess the exploit fix was pretty small.